Fundamentally people behave in a social and rather
compassionate and "good" way rather than aggressively, even without
specified rules. That is the result of a study from the Institute for Science
of Complex Systems at the MedUni Vienna under the leadership of Stefan Thurner
and Michael Szell. They analysed the behaviour of more than 400,000
participants of the “Virtual Life” game “Pardus” on the Internet. The findings
are that only two percent of all actions are aggressive, even though the game
would make it easy for war-like attacks with spaceships, for example.
Millions of human interactions were assessed during the
study which included actions such as communication, founding and ending
friendships, trading goods, sleeping, moving, however also starting
hostilities, attacks and punishment. The game does not suggest any rules and
everyone can live with their avatar (i.e. with their “game character” in the
virtual world) as they choose. “And the result of this is not anarchy”, says
Thurner. “The participants organise themselves as a social group with good
intents. Almost all the actions are positive.” (Read further: Source)
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Movement (N-AM)